Maya 101 Fundamentals
Course Outline - Season 2010/2011


• Initial Setup / the Maya User Interface
• Introduction to Nurbs Modeling
• Nurbs curves and components
• Editing Points and Hulls
• Revolving and Lofting
• Maya's Construction History
• Boolean Operations
• Applying Non-Linear Deformations
• Pros and Cons of Polygonal Modeling
• Maya Artisan Brush Tools and Paint Effects
• Maya's Software Renderer
• Mental Ray / Ambient Occlusion
• Interactive Photorealistic Rendering (IPR)

• Cinema Settings / Fields and Frames
• Positioning Animation Keyframes
• Introducing the Graph Editor
• Character Setup and Inverse Kinematics
• Smooth Skinning
• Camera Tumble, Track and Dolly
• Principles of Raytracing
• Understanding Maya's Nodal System
• Using the Multilister and Hypershade
• Bump and Displacement Mapping
• Creating Animated Texture Maps
• Depthmap and Raytraced Shadows
• Using Dynamics / Particles and Emitters

...and much more.

Price € 1450,-

Maya 101 Fundamentals is a part-time day course designed to establish a solid
skill base in the basics of Maya. By the end of the course students would be able
to produce their own basic short animated sequences and feel confident in their
ability to develop their skills further.

Lessons are provided by a native Dutch speaker. Depending on the participants
sessions can be held in either Dutch or English. Please state your preference on
the registration form.